Enchanting runs on the dust and essences you get by disenchanting green gear, so the cheapest way up is to break down everything you loot. Each step tells you exactly how much you need.
You make a new rod at four points of the road: the runed rods are the tool every later enchant needs, so never sell them.
Good to know
Mote of Magic: 10 copper at Enchanting Supplies vendors. Disenchant the green gear you find.
Orange always gives a point, yellow usually does, green only now and then. The counts include spares for the yellow and green crafts.
1–2Runed Copper Rod
2–20Keepers
20–79Keepers
79–90Keepers
90–100Keepers
100–101Keepers
101–110Keepers
110–135Keepers
135–155Keepers
155–156Keepers
156–185Keepers
185–200Keepers
200–201Keepers
201–220Keepers
220–225Keepers
225–230Keepers
230–235Keepers
235–250Keepers
250–265Keepers
265–294Keepers
294–295Keepers
295–300Keepers
Step 1 of 22 · skill 1–2
Runed Copper Rod
Stop at2
Make one to go from 1 to 2. It stays orange for the whole stretch, so every craft gives a point. You know the recipe from the start.
Craft×1
Runed Copper RodKnown from the start
Orange 1–5
Yellow 5–7
Green 7–10
Grey from 10
Materialsfor 1
Copper RodVendor×1
Mote of MagicVendor×1
Also works here
Mote of MagicKnown from the start
Novice's Practice WandKnown from the start
Short of materials for the main recipe? These give points over this whole stretch too.
Where the materials come from
Copper Rod
Blacksmithing: Copper Rod (skill 10)
Vendors - 1s 17c: Tharynn Bouden - Elwynn Forest, Banalash - Swamp of Sorrows, Ranik - Barrens, +65 more
Mote of Magic
Enchanting: Dust to Motes (skill 10)
Vendors - 9c: Jessara Cordell - Stormwind, Nata Dawnstrider - Thunder Bluff, Kania - Silithus, +8 more
Step 2 and on · skill 2–300
Sealed for keepers
The first step is open to everyone. The rest of the Enchanting road, with every count, zone and vendor and the shopping list for the whole road, is for Ledger keepers. Keepers keep the addon free for everyone else.